Important note: Key of one playable faction can't be fully included in key of another playable faction. I hope that you have basic knowledge about use Assembly Kit and RPFM or PFM, if not you should go to other tutorials first to learn it UI converter by TAW (it needs Python to work) Assembly Kit's Update Pack 1.2 (unofficial patch for Assembly Kit, necessary if you want to edit vanilla campaign, but recommended also if you work on fully new campaign) Assembly Kit for Shogun 2 (you can also use esf editor to do it, but in this tutorial I use Assembly Kit) Update: I wrote tutorial about adding new faction buttons to menu of new campaign - is here, but you should read this tutorial first. This way works for Sengoku campaign, for RotS and FotS you need do additional steps - informations in comment below. Here you also need switching faction keys but in one place - ui file and you don't have to use factions keys from vanilla. So I decided to write this tutorial where I will show better way (which I used for my Last Alliance project). Sounds like much work, right? Especially if do you want create overhaul mod with larger amount of playable factions than in vanilla. This is for reason that they basically based on "switching" factions keys (playable with no-playable) in all places in db and startpos (and also in scripts). Carlist Wars - French Conquest of Algeria and North AfricaĮxist some tutorials how to make other factions playable in Shogun 2 campaign, but their way isn't very comfortable.
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